An Organiser’s Postmortem/Pre-mortem

Organising a Game Jam is no walk in the park. It is more like a mad dash in the woods, without a map, for 48 hours, while being chased by energy-drink fueled bears, cranky because they haven’t hibernated and they also need the wifi password.

What follows is our attempt as organisers to give you a hastily drawn map on the back of your hand, so maybe you can make it out of the woods with less claw marks on your back and bruises on your knees. …

Jasper Schellekens

Jasper Schellekens is part of the top-ranked Institute of Digital Games at University of Malta. Leading innovative research from Game AI to Game Philosophy.

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